MICA Art Space Experience Design

Professional Experience · Cultural Space Startup · 2018

Designed a service ecosystem and operational framework for a newly founded cultural space, applying UX methods to shape community experiences and support business growth.


Role

UX Strategist

Service Designer

Experience Planner

Durations

6 Months

Startup Phase

Methods

Persona

Journey Map

Funnel Analysis

Competitive Analysis

Contributions

Space Positioning

Service Blueprint

Operational Framework

Customer Experience Design

Project Overview

MICA was a newly founded cultural space in Taipei.

Unlike traditional venue rentals, the founders wanted to create a space that could support cultural activities, creative communities, and long-term relationship building.

The challenge was not simply designing a physical environment, but designing an entire service ecosystem that connected space, events, community members, and future business growth.

My role was to introduce UX and service design thinking into the startup process and transform an empty venue into an experience-driven cultural platform.

Business Challenge

01 | No operational model

02 | No shared understanding of customers

03 | No framework for consistent experiences

Design Goal

#1

Define a clear value proposition

#2

Design a scalable service ecosystem

Design Solution

#3

Create repeatable operational systems

Solution 1: Define the Space Identity

Solution 2: Design the Service Ecosystem

Instead of treating the space as a venue rental business, I designed a service ecosystem connecting awareness, participation, retention, and community growth.

Solution 3: Build Operational Systems

Created a lightweight operational framework to support daily management and future growth.

Solution 4: Apply UX Methods to Physical Space Design

Traditional UX tools are often used for digital products. In this project, I adapted those frameworks to help design physical experiences, community interactions, and operational decisions inside a cultural space.

Outcome & Impact

Organizational Outcomes

  • Defined the strategic positioning and value proposition for a new cultural space

  • Conducted competitive analysis across 11 comparable venues

  • Designed 23 operational templates to support daily operations and future scaling

  • Introduced UX research frameworks into organizational decision-making

Experience Outcomes

  • Facilitated 6 pilot events during the trial operation period

  • Engaged 130+ participants across multiple event formats

  • Collected and analyzed 12 participant surveys alongside on-site behavioral observations.

  • Validated service assumptions through real-world testing and iterative feedback

Validation & Iteration

To evaluate the service ecosystem in real-world conditions, we conducted pilot events, collected participant feedback, and observed user behaviors within the space.

Pilot Events

6 Pilot Events Conducted

  • Film Screening

  • Classical Music Performance

  • Human Design Workshop

  • Artist Gathering

  • Community Meetup

  • Private Events

Insights

  • Tested audience engagement

  • Evaluated space utilization

  • Identified operational bottlenecks

Questionnaire Design

Key Findings

  • Participants valued the flexible and welcoming atmosphere

  • Environmental comfort had a strong impact on overall satisfaction

  • Clear operational support improved the event experience

Behavior Observation

Observed

  • Visitor navigation and wayfinding issues

  • Environmental comfort and accessibility concerns

  • Facility usage behaviors and operational pain points

  • Community interaction and participation patterns

Key Insights

  • Physical environments strongly influenced visitor experience

  • Accessibility considerations were critical for older audiences

  • Operational details significantly impacted perceived service quality

  • Informal networking created higher engagement than structured activities

Reflection

This project was my first experience applying UX thinking outside of digital products.

Working with a cultural space startup showed me that user experience is not limited to websites or apps. People's perceptions are shaped by the environment, the people they meet, the activities they participate in, and the stories a space communicates.

Through this project, I explored how design thinking could be used to define space positioning, understand visitor behavior, and create a shared understanding among team members. It also reinforced my belief that design is not only about creating artifacts, but about shaping systems, relationships, and experiences.

The experience expanded my perspective on what design can contribute to an organization and continues to influence how I approach both digital and physical experiences today.


Selected highlights from the project are presented here.

For deeper research insights, UX decisions, and design iterations, view the full case study below.

[ View Detailed Case Study → ]

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